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https://w.atwiki.jp/gamemusicbest100/pages/10254.html
魔界戦記ディスガイア6 機種:PS4, Switch, PS5, PC 作曲者:佐藤天平 開発元:日本一ソフトウェア 発売元:日本一ソフトウェア 発売日:2021年1月28日(PS4/Switch), 2022年6月16日日(PS5), 2022年6月29日(PC) 概要 魔界戦記ディスガイアシリーズのナンバリング6作目。作曲は全て佐藤天平。 シリーズで初めてステージとキャラクターの両方を3Dで表記するようになり、最大レベルも9999万9999に引き上げられ、最大ダメージも9999京999兆9999999億999999万999という過去作と比べはるかに高い数値に引き上げられた。 収録曲 曲名 作・編曲者 補足 順位 Disc 1 Wandering Heart ~ Prologue 佐藤天平 Magi-Merge 華麗なる闇族2020 Golden Kingdom Splendid Darkness Missing You Brighten Road Sincere Clown Act Sky's Doom A Little Courage Passionate Eyes In Danger Wall Nizi-Ranger Wandring Piano Prophets Song Tiscalier Disc2 One More Time 佐藤天平 AKUMA Drops 2020 Bridge of Glory Misfortune Map to the Future Orange Memory Critical Moment がんばれ女の子2020 Monster Hunger Aimless Dream Hamony Heim DJN Unknown Mission Noble Knight Supreme Bliss Reraisa Wondering Heart サウンドトラック 魔界戦記ディスガイア6 オリジナル・サウンドトラック PS4/Switch初回限定版特典
https://w.atwiki.jp/beatlesong/pages/20.html
The Beatles (White Album) ザ・ビートルズ ザ・ビートルズ EMIミュージック・ジャパン 1998-03-11 売り上げランキング 1985 おすすめ平均 Amazonで詳しく見る by G-Tools Side A Back In The U.S.S.R. (Lennon - McCartney) Dear Prudence (Lennon - McCartney) Glass Onion (Lennon - McCartney) Ob-La-Di,Ob-La-Da (Lennon - McCartney) Wild Honey Pie (Lennon - McCartney) The Continuing Story Of Bungalow Bill (Lennon - McCartney) While My Guitar Gently Weeps (Harrison) Happiness Is A Warm Gun (Lennon - McCartney) Side B Martha My Dear (Lennon - McCartney) I m So Tired (Lennon - McCartney) Blackbird (Lennon - McCartney) Piggies (Harrison) Rocky Raccoon (Lennon - McCartney) Don t Pass Me By (Starkey) Why Don t We Do It In The Road? (Lennon - McCartney) I Will (Lennon - McCartney) Julia (Lennon - McCartney) Side C Birthday (Lennon - McCartney) Yer Blues (Lennon - McCartney) Mother Nature s Son (Lennon - McCartney) Everybody s Got Something To Hide Except Me And My Monkey (Lennon - McCartney) Sexy Sadie (Lennon - McCartney) Helter Skelter (Lennon - McCartney) Long,Long,Long (Harrison) Side D Revolution 1 (Lennon - McCartney) Honey Pie (Lennon - McCartney) Savoy Truffle (Harrison) Cry Baby Cry (Lennon - McCartney) Revolution 9 (Lennon - McCartney) Good Night (Lennon - McCartney) 名前 コメント
https://w.atwiki.jp/pathofexile12/pages/1046.html
The One With AllはDivination Cardの一種 交換可能アイテム 入手方法 関連リンク The One With All 必要枚数 6枚 Le Heup of AllCorrupted Embrace death to honour the lost,no fear in life no matter the cost. With one of all we are, and all of one we trust, throughout past, present and future... be just. 交換可能アイテム 変換先 Le Heup of All 入手方法 このカードがドロップするエリア The Tidal Island (Act 6) • Oba s Cursed Trove カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Gambler 5 Stacked Deck 1 関連リンク 英wiki https //pathofexile.gamepedia.com/The_One_With_All Divination Card
https://w.atwiki.jp/momonemomo_en/pages/25.html
This English translation is for reference. Any questions arising shall be settled by the original Japanese text given here. Updated on October 18, 2010 The voicebank Momone Momo is free to any use including creating songs or speeches. Prior permission is not necessarily required for non-commercial music CD and/or anime DVD distribution(s), and for non-commercial song and/or movie broadcasting on the Internet. Commercial use of the voicebank Momone Momo is free of charge, however, prior acknowledgment to the author Momoko Fujimoto is required. The concept art has the different usage rule. Please visit here. Reminders (1)Make sure to credit any one of "桃音モモ", "Momone Momo", "Momoko Fujimoto" or "Momone Voice Archive" when using this voicebank as the main component of your work except for the case of Chapter 4 below.The credit above is not necessarily required when using the voicebank Momone Momo as the auxiliary component of your work (e.g. using this voicebank as a backing singer or in the processed form which does not hold the original feature of Momone Momo). (2)This voicebank shall not be used for illegal works (e.g. slander, foretelling of crime, discrimination, copyright violation and other illegal actions). (3)Prior permission is required when redistributing this voicebank. (4)Do not credit any of the name in Chapter 1 onto the works which include violent, obscene and/or strongly political expressions. The use of the character Momone Momo to the work above is forbidden. This clause seen here may be subject to change without prior notice. Please adhere the latest version of the usage clause. ☆Note Though not obligatory, your acknowledgment will be appreciated when broadcasting your works in the mediums other than on Nicovideo, YouTube or Pixiv.
https://w.atwiki.jp/opsakuga/pages/15.html
オープニング 1 ウィーアー! 2 Believe 3 ヒカリヘ 4 BON VOYAGE! 5 ココロのちず 6 BRAND NEW WORLD 7 ウィーアー! ~7人の麦わら海賊団篇~ 8 Crazy Rainbow 9 Jungle P 10 ウィーアー! ~10周年Ver.~ 11 Share The World 12 風をさがして 13 One day 14 Fight Together 15 ウィーゴー! 16 HANDS UP! 17 Wake up!エンディング 1 memories 2 RUN! RUN! RUN! 3 私がいるよ 4 しょうちのすけ 5 BEFORE DAWN 6 fish 7 GLORY-君がいるから- 8 Shining ray 9 Free Will 10 FAITH 11 A to Z~ONE PIECE Edition~ 12 月と太陽 13 DREAMSHIP 14 未来航海 15 エターナルポーズ 16 Dear friends 17 明日は来るから 18 ADVENTURE WORLD
https://w.atwiki.jp/vocaloidenglishlyric/pages/803.html
【Tags Miku keeno tG G】 Original Music title glow Romaji music title glow Music Lyrics written, Voice edited by keeno Music arranged by keeno Singer(s) 初音ミク (Hatsune Miku) Append dark Click here for the original Japanese Lyrics English Lyrics (translated by Nori46): The pouring cold rain was melting blue scars. At the corner of the sky I was watching some time ago, someone was laughing. I found myself becoming an adult who can put beautiful lies into words As I experienced so many painful things, still they hurt. The red of the sunset that makes me shed tears, make you who is inside me melt. Since your scars are all over my body, I can step forward any further. Hey, disappear , make them disappear, though I wished so Why are you holding me so tightly that way? Your voice is drifting far away, the red seem to take in. I'm sure it'll just melt you and it'll be into night. The red seems to flow over and fall on the fingertips dyed faintly. It takes away you inside me. Between the scattered clouds tears overflow Tightly I hold onto you who gets dim little by little I take you into me. When the clouds break off, the tears overflow. I clung to you tightly as you blurred little by little. Romaji lyrics (transliterated by motokokusanagi2009): furi sosoida tsumetai ame aoi kizu o tokashi tetta itsuka miteta yūgure zora no sumikko de warau dareka ga ita shira nai uchi ni otona ni natte kirei na uso kuchi ni dekiru hodo iron na itami o oboe te kita kedo sore demo mata itai nda yūgure no namida ga desō na aka watashi no naka no kimi o tokashi te shimae watashi no karadajū kimi no kizu ato de afure te iru kara mō susume nai yo nē keshi te keshi te yo sō negatte ita noni dōshite kon'na ni kitsuku daki shime teru no? kimi no koe ga tōku naru nomi komare sōna aka kitto kono mama kimi o tokashi te yoru ni naru dake awaku somaru yubisaki ni kobore ochi sōna aka watashi no naka no kimi o ubatte shimau chigire teku kumoma kara afure dasu namida sukoshi zutsu nijimu kimi ni gyu tto shigami tsuita []
https://w.atwiki.jp/ssnet/pages/55.html
打ち合わせログより抜粋 弓下嵐@あさぎ の発言 あとは、これ各国個別購入ですか? 芝村 の発言 いや。一斉放送でやろう。 弓下嵐@あさぎ の発言 前回の医療番組同様に全国一括購入でしょうか? 弓下嵐@あさぎ の発言 全国分宰相府が一括購入でしょうか?ですね 芝村 の発言 払えるのか宰相府(笑) 弓下嵐@あさぎ の発言 でも80%もどります(笑) 芝村 の発言 計算機 弓下嵐@あさぎ の発言 105マイルぐらい?(概算) 芝村 の発言 あ。資金でやればいいのか。 弓下嵐@あさぎ の発言 あ、96マイルでした 弓下嵐@あさぎ の発言 資金でもいいですが。 共和国分は大統領府に請求します? 芝村 の発言 資金で31×3億でいこう 弓下嵐@あさぎ の発言 93億の0.2ですから 弓下嵐@あさぎ の発言 18・6億で 弓下嵐@あさぎ の発言 18億ですね(笑) 芝村 の発言 これなら全然OKだろう。だすだす
https://w.atwiki.jp/hellishlondon/pages/40.html
Second Developer Chat Planned For 4PM, February 8th LOG 口語体チックなので細かな意味が把握できない箇所がありますが、まぁ超訳wってことでチマチマ訳していきます。 Scapes-Flagship Welcome, Hellgaters one and all! Welcome to this, the second Developer Chat Event. In order to ask the developers a question, enter the following text /msg DevBot QUESTION with QUESTION being your question. The bot is now unlocked and ready for your questions! ようこそ、第二回開発者チャットイベントにきてくれたヘルゲイター諸君!開発者に質問するためには /msg DevBot QUESTION で、質問を入力してくれ。botは今Unlockされて、君たちの質問を受付中。 Scapes-Flagship Again, that is "/msg DevBot QUESTION" without the quotes. もう一度書くけど、"/msg DevBot QUESTION"でお願い。クォーテーションは省いてね。 Scapes-Flagship We will be starting in about three minutes. あと3分くらいしたら始めるよー。 Scapes-Flagship It is 4PM here at Flagship Studios and we would like to welcome you all to this Hellgate London Developer Chat Event! This is the second DevChat we ve had and it looks to be a big one! そんじゃ4時になったので、~(省略)~第二回開発者チャットイベントを開催シマス。 Scapes-Flagship We have a host of developers ready to answer your burning questions about Hellgate London. 開発者達の準備が整いましたので、Hellgae Londonについての君たちの燃え盛る疑問に答えよう。 BRoper Hey everyone! Welcome to the chat! ようこそ皆さん、私がピザです。 Bogustus Hey everyone! よぁ、みんな。 TaylorFSS`work Hey all ) よぉ。 Dave_Glenn hello all やぁ。 AlanHu Hey everyone ] やぁ、みんな。 Question DevBot InnerVisions 10 4asks10 What happened to the random quests that were planned for the game? Is there any plans to add them in a future update? ランダムクエストって将来的に導入しないの? Answer Bogustus We ve been talking about these more recently. I can t guarantee one way or another, but they definitely on our radar. 最近そういった事について議論してきたんだけど、保証は出来ないなァ。でも視野には入ってるよ。 BRoper We ve been looking at a lot of thngs to get into the game during the upcomgin updates, and the re-introduction of random quests is currently in discussion. We know that players want more non-linear content, so we re looking into all sorts of ideas. 近々導入予定のupdateで、そういったものを多く見かけてるよ。プレイヤーがもっと単発のクエストがやりたいってのはわかってるしね。だから、整理したアイデアを現在検討中なんだ。 Question DevBot Amarra 10 4asks10 Many single-player users are feeling neglected due to the slow rate of single-player patching and the inability to purchase subscriber content for single-player. Can you tell us anything about your future plans for single-player that might reassure us we re not second-class citizens? Single Palyerって待遇悪くないですか?パッチ遅いし、Subscriber専用のコンテンツだってやってみたいです。Single Playerの扱いは、将来的にどうなのかお聞かせ願えますか? Answer BRoper We ve been focusing our efforts on the online portion of the game ssince that is where we see the most players across all of our markets (US/EU/Asia), but some of the work we ve done will translate into the singleplayer experience. Unfortunately the time and testing it takes to do a single-player patch is large, and runs counter to the online testing and patching. We ve been waiting to batch a larger amount of meaningful SP content into BRoper ...so when we have the next round of Class cchnages in - for example - we ll schedule out some time to get a patch out that will mean something to our SP gamers. Question DevBot Sp3tSnAz 10 4asks10 You have said before that there will be some sort of additional "perks" for the founders. As of yet, we have not seen, nor do we know about any of these perks or of when they are to come. Can you give us some idea on when and if we will be seeing anything, as well as what those perks could be? Answer Bogustus We have been working on a couple new items for founders. They aren t quite ready yet, but I think that they are pretty cool. Bogustus I don t have a date for them - we are trying to wait until things are closer to finished before give any dates. Question DevBot Sp3tSnAz 10 4asks10 With areas like Stonehenge it is apparent that you are looking more towards the end game players in Hellgate. However Stonehenge as an area was kind of short lived and other than just farming could be completed within days. What sort of areas or ideas are you looking to add in the future particularly regarding the end game portion of Hellgate London to keep players occupied for long periods of time? Answer BRoper We re looking into more non-linear elements that can be enjoyed not only throughout the course of the game play, but also for the end game. PvP is getting a huge amount of attention now since that is something that players love to do well past when they have finished leveling. We ve got some other ideas up oyur sleeves that we ll be talking about when we get closer. BRoper So yes - we re working on a lot of things right now - and we aren t ready to talk about all of them. We have learned it is better to wait until we can show you guys things in Test Center (or are close) rather than discuss ideas which then become LAW! ;) Question DevBot Lugard 10 4asks10 Are there any plans to allows us to replay quests (without Quest Rewards), so we can fight bosses such as the museum Emporer (Gulkar?) and Sydonia without interrupting the main quest chain, and of course help others with the Wall Quest? Answer Bogustus In Patch 1.1 we added the ability to replay these boss runs. We haven t been working much on The Wall, but the rest should make for some fun farming. Question DevBot [EM]True 10 4asks10 Will a shared stash or a mailing system be implemented soon? 共有倉庫とメール機能はまだ~~? Answer BRoper The in-game email system is the top priority of that group right now. We ve all been wanting it in for a while as it is also the core of our consignment house / auction system. We ll see this much sooner rather than later - no date, but definitely on the visible horizon. emailは最優先のひとつで、オークションハウスも同じ。laterじゃなくてmuch soonerで使えるようになるよ。(最後がちょっと意味不明) Question Scapes-Flagship Naturzauberer asks The skill descriptions in the game are pretty weak, for example you don t know how strong a fire elemental is, how much damage it does, etc. Same goes for all the other pets. Neither do you know how much damage your evoker foci are doing when casting a spell. And the "rating" of a weapon doesn t really say anything (most players think it s useless and confusing), so why don t you replace it with the actual スキル説明が貧相で・・・何とかなりませんか? Answer BRoper The skills descriptions are undergoing a pass to make them more readable and more informative. You ll see our first step towards this with the Marskman skills in the upcoming 1.2 patch when it hits test center. We re also looking at changing the Skill UI to make things much more readable. Skillの説明文はもっとわかりやすいように直してるとこだよ。Patch1.2ではさっそくMarksmanは改善予定。 Question DevBot ForgottenSpiral 10 4asks10 Do you have plans to add shrines back into the game? Answer AlanHu Shrines are definitely on our list of new additions. However, we re still looking at ways to improve upon the ways in which they ll affect gameplay ) Question DevBot Syllvir 10 4asks10 What is your direction and future for HGL. Are you wanting to take it in more a MMORPG route or an ARPG route. MMOとかARPGとかの道はないの? Answer Bogustus Sometimes games don t fit well into the current categories, and that can spark a lot of debate. ゲームが今時のカテゴリーに合わないことがあれば、たくさん議論をする余地はあるってことだよ。 Bogustus What are we working on? We are adding new things to the game on many fronts, but we are place a lot of focus on the multiplayer features like e-mail, auctions, PVP, etc... 僕たちだって、どんどん新しい物を追加しようとしてるし。e-mailとかオークション、PvP等いろいろとね。 Question DevBot `Sunar 10 4asks10 QUESTION Why are people forced to go through normal to get to Elite. Rushing people through normal to get to Elite is very boring for all parties when we just all want to play together on Elite. ノーマルクリアしないとエリート無理とか、ダルいんすけどw Answer Bogustus Anyone who has played Elite knows that it would be pretty brutal for a newbie player. So, we decided to have people earn it. Also, it is one of the few account-wide rewards that we have for beating the game. Eliteプレイヤーなら、初心者にとってEliteは辛いってわかるはずだよ。だからそういう制限を設けたんだ。それに一度クリアすればEliteがプレイできるってのはご褒美なのさ。 Question DevBot Crysalim 10 4asks10 Currently, if a mob is 10 or more levels above you, it is almost impossible to kill. Is this intended? It is most noticable in late nightmare. モンスターのレベルが10上だと、倒すのってほとんど不可能ですよね? Answer AlanHu It isn t intended that the endgame monster s are almost impossible to kill solely due to the level gap, but that isn t to say that endgame monsters shouldn t be very challenging. ゲームクリアが不可能だとは思わないなァ。でもさ、仮にそうだとしても、チャレンジ精神で(ry AlanHu I think there s quite a bit of misunderstanding when it comes to what players feel they "should" be fighting comfortably at the later stages of the game. However, we are constantly keeping an eye on tuning the balance of monsters throughout Hellgate. 少し誤解があるようだけど、プレイヤーが楽勝でゲームをクリアするべきだを感じるようになってきた時は、ヘルゲート全体を通してモンスターのバランス調整するように、いつも注意しているんだ。 Question DevBot Blccdy 10 4asks10 Who is "Psych Mon."? This name is mentioned in about 10 NPC descriptions. Phych Monって誰ですか?10人のNPCでこの単語を目にしたんですが? Answer Scapes-Flagship Psych Mon. is the name of an organization which has profiles on many of the NPCs. Phych Monってのは組織の名前だよ。 Scapes-Flagship You can read these profiles by checking out the "gossip" for NPCs via the radial dial menu. ダイアルメニューでgossipが読めるから、よくチェックしてみてごらん。 Question DevBot lpmcraw 10 4asks10 what will be your next move concerning pvp? will you change the characters balance especially for pvp? PvPは、次はどんなのがあるの?バランス変更とかってないの? Answer Bogustus We are working on some team PvP games. We are still in the early stages of work on this - it something that takes a lot of iteration. team PvPを考えているんだけど、まだ取り掛かったばかりでね。繰り返し作業やってるところなんだ。 Bogustus As far as character balance... None of us want to see the skills squashed into very boring or bland shapes for PvP. We also don t want to have one or two strategies dominate. Bogustus We are hoping that the new PvP features won t require much adjustment in the skills, but we will have to see how things play out. バランスに限っては・・・定番の戦術で終わってしまうようなPvPは飽きちゃうんだよね。新しく考えているのは、Skill調整を必要としないPvP。 Question DevBot Syllvir 10 4asks10 What in the game gives you guys the warm fuzzies? What are you most proud of? Answer Bogustus I really enjoy working on the skills. It is something that I loved in Diablo 2, and it is still my favorite thing in Hellgate London. Question DevBot Loran 10 4asks10 In patch 1.0 the Evoker got a major overhaul. Wich class will be worked on next? 1.0でEvoker、次はどのクラス? Answer Bogustus We have made some very exciting changes to the Marksman. We will be making a post about the specifics soon. Marksman。 Bogustus Some people saw a little "preview" of when we accidentally patched some strings into Test Center a couple weeks ago. 2週間前にミスってTC Patch Noteに書いてた部分を、偶然見た人がいるみたい Bogustus Some highlights Grenade Synergies and Sniper Mode improvements いくつか挙げると、Grenadeの梃入れ、Sniperの改善とかかな。 Question DevBot Jindujun 10 4asks10 There has been alot of questions regarding the M rating of the game as alot of players feel it isnt really living up to the M rating when it comes to blood and gore. Are there any plans on increasing the blood and gore in the game? Maybe add some zombified children. もっと血しぶきを!もっとゾンビチルドレンを! Answer Dave_Glenn Ratings are an interesting challenge... we localized to so many countries and it seems every one has it s own ideas on what s offensive. M ratingは興味深い。アイディアを持ってるようだね。 Dave_Glenn Given our history, we like the gritty violence and settings, but not the point of being "shocking" just for the hell of it. 経験から言うと、暴力シーンとかそういう設定は勿論好きだけど、必ずしもそれはショッキングな印象を与えるようなツボじゃないんだよね Dave_Glenn Zombie children sounds cool though. ;) だが、Zombie Childrenはクールだ。 Question DevBot eu_n3cron_hce 10 4asks10 will you add the HELL difficulty? Hellは追加しないの? Answer Bogustus We don t currently have plans to make a Hell difficulty. We ve ramped the monster difficulty up to the end of Nightmare and it is already too challenging at the end of that. 今そのプランはないねぇ。Nightmareの最後がそんな感じだし。 Bogustus We are trying to make the end of Nightmare a little more reasonably balanced right now. Nightmareの最後をもう少しバランス調整するよ。 Question DevBot [SF]Ayan 10 4asks10 We missed the x-mas event that we thought was going to happen... What ingame events are planned for this year? X-masイベント~(省略)~今年は予定ないの? Answer Bogustus As you guys have seen, we have had a real challenge getting holiday events to happen. Bogustus The difficulty is that it creates a hard deadline when builds have to be completed. Also, it requires that we make a bunch of content that goes away after a couple days. Bogustus We are trying to stop rushing builds, and we are focusing on content that will stay around for a long time. Bogustus I feel bad about it. I wish that we had more time and resources to work on it, but I think that it is the best choice right now. Question DevBot kazanokizu 10 4asks10 ive read hours and hours and hundereds of pages about the "cow level" and still havent found a definitive answer as to whether it exists or if there is an analog to it in hellgate. so is there? Cow Levelのページ読むのに、すげー時間かかったんすけどw 正式な回答ってあるんですか? Answer Dave_Glenn There is no spoon. TaylorFSS`work Moooooooooooooooo!!!!!! Scapes-Flagship Moo. Bogustus Moomoo Scapes-Flagship These are not the droids you are looking for. Bogustus What does the gem do? Question DevBot Sp3tSnAz 10 4asks10 It seems that from the current item levels that you will one day raise the level cap. How will you handle the balance of additional skill points being available for each of the classes and will this mean that down the road we could see a new set of skills available for the existing classes? In regards to this, if ever you did add new skills, how would you go about the balance between subscribers and non subscri Answer Bogustus In our next patch we plan on fixing the fact that several items require over level 50. 次のパッチで、50+のアイテムが要求するステータスを修正する予定だよ。 Bogustus As far as new skills... We are hoping that when we add new skills it will just present more options to subscribers and not necessarily make them more powerful. Bogustus Balance, however, is a tricky thing. Bogustus The goal here is to create more builds for the subscribers. Question DevBot PlatinumDevil 10 4asks10 This may anger subscribers, but are there any plans to improve/extend the out-of-the-box game for non-subscribers? Can non-subs expect anything more from HGL? Subscriberは怒るかもしれないけど、改善とか拡張とか、non-Scbscriberはもう期待は出来ないですか? Answer Bogustus Right now we are working in several directions we are fixing bugs, we are rebalancing things in the box game and we are adding new features for subscribers. いくつか進行中で・・・バグフィックス、バランス再調整、それからSubscriberへの新要素とか。 Bogustus Some things - I m pretty sure that e-mail is included in this - will be available to non-subscribers. 例えば・・・メール機能とかはnon-subscriberでも利用できる予定だよ。 Question DevBot Voska 10 4asks10 most people have Most found the recipies for the tranmografire Cube however there are still i belive 6 that are not known is it possible to get some insite as to what these might be or even if they are in the game yet? Sbscriber専用箱のレシピがあと6つ(?)無いんですけど、実装されてないんですか? Answer Bogustus We are working on some more recipies for the Cube for an upcoming patch. There is still a ton of potential in that magic box. キューブレシピは、もうすぐ来るパッチでいくつか追加予定だよ。キューブには、まだまだ腐るほどの秘めた能力があるんだよ Bogustus The missing recipies... I don t want to give those away... 失われたレシピとか・・・・まぁこれ以上言うのは野暮ってもんさ。 Question Scapes-Flagship Whoa indeed. Slight hiccup with the bot. Scapes-Flagship Akusan asks With the reworking of the Evoker class, and the feedback based changes in 1.1, I wonder if this is going to become more of the norm in the way of game development. Are you planning on reworking other aspects of the game using similar feedback in the future? Answer Bogustus We have a nice set of changes coming up for the Marksman. I m hoping to see these sit in Test Center for a week in order to get feedback and iterate on them before going live with that build. Question DevBot Huntyre 10 4asks10 Is anything currently in the works to make hce more playable... things like lagspikes have been plauging the hc community HCEだとよくラグで死ぬんで、コミュニティが病んでます。 Answer Bogustus Lag spikes come in many shapes and forms. Bogustus Some of them are server lag - we ve got some solutions for the last few issues that we see with this. Bogustus Some of them are framerate issues on your machine - we keep optimizing the graphics, but if you are really concerned about this, then you might want to turn down your graphics settings. Bogustus Sometimes lag comes from a bad connection from you to our servers. I don t have a great answer for this one. I can say that we have many people playing from far, far away from our servers and several have mentioned that they are surprised at how well it works. Bogustus I hate the Lag Monster too. We will keep trying to squash each form he takes, but it is an ongoing battle. Question DevBot Inarai 10 4asks10 When you rebalance the Blademaster, have you considered adding some sort of dodge-based skillset? BMのスキル調整してよ。 スキルに回避とか取り入れて欲しいです。 Answer Bogustus Hmm... The Guardian really is the King of Survival. We have several cool ideas for improving the Blademaster, but most of them focus on polishing the current skills - much like we did with the Evoker. Bogustus When it comes to thinking about new skills for this class, I think that we need to stick with the Blademaster s philosophy of "A good offense is the best defense." Question DevBot Demonos 10 4asks10 QUESTION Is there any chance we ll see some sort of fast melee rogue type of character AKA assassin in D2? Diablo2のアサシンのような高速近接タイプののクラスの登場予定は? Answer Bogustus Fast melee... sounds a lot like the Blademaster... 高速で近接タイプねぇ・・・・BMみたいな感じかな。 Bogustus Maybe we could think of some skills that push him more in that direction, but we have a few other directions that we are considering too. DevBot Krommie 10 4asks10 are there plans to add ways to clear up some inventory spaces, ie craft bag, consumable bag/belt, essence bags... there are way too much stuff to be carry around these days (if it s bag, please make them equipable) Bogustus Man, that backpack does fill up with small stuff doesn t it? We are looking at a couple possible solutions. I can t commit to one of them until we agree on one, but we are talking through solutions now. Question DevBot Bainek 10 4asks10 any plans to add attribute reassignment (respec) in the future? ステータスのrespecはないんですかね? Answer Bogustus You ve been talking about it recently. We ve been talking about it for a long time. 最近その事について議論してるんだ。長~い時間ね。 Bogustus We ve got it on our list. I think that it would be cool to be able to adjust your stats. 確かに、ステータスがrespec出来るといいいねぇ。 Bogustus It definitely seems to be something that would be important for high level characters. 高レベルのキャラクターにとって重要な要素だよねぇ。 Bogustus It might also help the feed system pains. Anyway, yes, we are planning on adding it. feedシステムの欠点を補ってくれるかもしれないから、一応プランには入ってるよ。 Question DevBot Bubo 10 4asks10 With the current mob designs, there seems to be a lack of insectoid based designs. Is this intentional, and would this be something to see in a future chronicle? 昆虫っぽいデザインのモンスターがいないけど、将来的にはどうなんですか? Answer BRoper We currently have 4 castes of demons, and we didn t really push any of the artisticaly towards insectiods. It s a pretty cool idea, though, and woud lend it self to some radical new designs. We ll float that one over to the art department! 今デーモン4匹程考えてるんだけど、実は昆虫タイプなんてデザインは全く考えてなかったんだよ。うん、すごくいいアイディアだね。 Question DevBot Dekar 10 4asks10 Is there any plans to update Acts 1-6 with new tilesets, possibly including some of the things that were originally cut from the game due to time constraints? Answer Dave_Glenn I m assuming Act 6 is referring to Stonehenge areas... but in a nutshell, yes. We ll be adding some variety to the existing base game as time allows. We put the priority on new content, but some things are relatively easy to go back and add Dave_Glenn Don t expect huge modifications, but we too would like to see more variety for those areas. Question DevBot BravenIrish 10 4asks10 Hi guys! Creative members of the community really seem to like "showing off" their characters, making short films, and taking awesome screen shots. Are there plans to add more tools? Such as changing the camera angle and removing the UI? キャラクタを表示させずにSS撮るとか、ツールの追加の予定はないんですか?カメラの角度変更とかUI消去とか。 Answer Bogustus We can add a cheat to turn off the UI. We can also give you a free floating camera. I ll see when we can get that into a build. チートでUI消去は一応出来るよ。Free Floating Cameraもね。 Scapes-Flagship I think I hear some cheering over in #hellgate-chat, heh Question DevBot kazanokizu 10 4asks10 errgoth was waaay to difficult before u chagned his stats but now hes a pushover besides the massibve amount of hp he has do u plan on doing anything regarding this? Answer AlanHu We certainly do. Balancing and tuning bosses is an ongoing process, and Errgoth (among other bosses) have already been adjusted in our internal builds ) Scapes-Flagship Well, Hellgaters, thus ends our second Hellgate London Developer Chat Event. We ve seen over 200 champions of humanity in attendance and have answered more than two dozen questions. Heck, you all got an exclusive scoop on changes to the UI! Scapes-Flagship THANK YOU ALL for participating tonight! Bogustus I m glad that we have these chats. I m sorry that we aren t commiting to dates on things, but we all agree that it is more important that we don t rush out buggy builds in order to meet dates. I know that this chat has added a few things to our "todo" list and adjusted some priorities. Thanks for Scapes-Flagship We ll be opening up the channel to public chat in just a second. BRoper Thanks to everyone for coming out ot the chat. We ll do more of these, and hey - we you even got some features in from this one! See you online! 2.0.0.11/2007112718]) TaylorFSS`work Thanks guys! Come back for the Third one! Scapes-Flagship Thanks again, all! MARCH ON, HELLGATERS! ForgottenSpiral ZOMBIE CHILDREN! TaylorFSS`work This channel will stay open until the next one. See you then! Korgana Dye Kits!!!! Castamir GOOOORE Scapes-Flagship ZOMBIE CHILDREN! PlatinumDevil ZOOOOMBIE CHILDREEEEEEN Wereworkingonit thanks for trolling us XD FaK gj ) Naturzauber ZOMBIE CHILDREN!!! morolen zombie children! Crysalim 3 Guest585 thank you!!!!!!! TaylorFSS`work ZOMBIE CHILDREN! InnerVisions zombie children! rrR\\hami\ D Naturzauber ZOMBIE CHILDREN!!! Naturzauber ZOMBIE CHILDREN!!! Lugard laters ) Oid Zombie children! BRoper has left channel #FlagshipStudios (以下、Scapesと参加者の雑談が続きますが省略します)
https://w.atwiki.jp/toho/pages/6509.html
東方空宴歌-HAYATE- サークル 領域ZERO Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 01 疾風ライド 六弦A助 櫻井アンナ 櫻井アンナ 東方風神録 妖怪の山 ~ Mysterious Mountain [-- --] 02 U・R・A コンプ コンプ ランコ 東方風神録 風神少女 [-- --] 03 Pray on the road JeetSingh 朧彦 Lyn-A 東方風神録 信仰は儚き人間のために [-- --] 04 Ring Wandering GCHM Jell みぃ 東方妖々夢 遠野幻想物語 [-- --] 05 Star of the Glory 龍5150 龍5150 龍5150 東方風神録 神々が恋した幻想郷 [-- --] 06 朱 荒木敬一郎 Souwer Souwer(Souwer cherry) 東方永夜抄 懐かしき東方の血 ~ Old World [-- --] 07 Lorsque le navire~時の舟~ 琉姫アルナ 水川月依 YUNA 東方星蓮船 春の湊に [-- --] 08 Summer Tuner ELEMENTAS Yassie+ELEMENTAS Shihori ダブルスポイラー 無間の鐘 ~ Infinite Nightmare [-- --] 詳細 コミックマーケット80(2011/08/13)にて頒布 イベント価格:?円 ショップ価格:1540円 Arranger 六弦A助 (六弦アリス) コンプ (豚乙女) JeetSingh (Crest) GCHM (GET IN THE RING) 龍5150 (5150) 荒木敬一郎 :(Souwer cherry?) 琉姫アルナ :(LC AZE?) ELEMENTAS :(A-One) レビュー 名前 コメント
https://w.atwiki.jp/nicoratch/pages/760.html
概要 Vestax PMC-06Pro似のスリムタイプミキサー。機能も06Proとほぼ同じだがIFのリバース機能と3段階のカーブ調節機能がある。国内未発売。 +フロント・リアパネル画像 フロントパネル リアパネル スペック表 Line inputs 2 (RCA), 150 mV / 27K ohm Phono inputs 2 (RCA), 3 mV / 47K ohm Master output 1 (1/4” TRS Balanced/RCA unbalanced), 775 mV / 1K ohm Record output 1 (RCA), 245 mV / 10K ohm Headphone output 1 (1/4 inch), 32 - 200 ohms recommended Frequency Response 20 Hz - 20 kHz, +/- 2 dB Tone Control + 9/-26 dB (Hi, Low) Gain Control 0-20dB S/N Ratio Less than 70dB T.H.D less than 0.2% Dimension(LxWxD) 13 6/8” x 7 2/8” x 4” ( 350 x 184 x 102 mm) Weight 7 lbs (3.2 Kg) 価格 $249.99(当時) SK ONE取扱説明書(PDF・英語) http //www.stantondj.com/pdf/manuals/sk1_owners_manual.pdf